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Other Projects

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Developed in Spring 2017

Illusive is a 2D stealth game developed during a module during my Sophomore year in DigiPen. In this project, I experimented with visual designs to represent sound produced by the player character, much like the game Mark of the Ninja, A* pathfinding for the enemies and the player's mastery over the haptic control.

In Illusive, the player's character speed is determined by how much the player tilts the analog stick on the controller. The less tilt means slower movement speed, which also means less sound produced. With the claustrophobic nature of the levels, the players are expected to master the control over the analog stick.

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Developed in Spring 2016

El Torero! is a game developed with a team of 3 members, which I took on the role of the programmer. We were in our first year of DigiPen and we are still learning how to use Unity. Our team just wanted to make a fun game with a rhythm game mechanic and a high score.

Players are encouraged to use flair to earn bonus score and we wanted the player to feel accomplished when they manage to pull off a combo and dodge right before the bull charges into them.

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